This was an awesome demo, and I'd definitely be interested in seeing a full version. This game had a strikingly tense atmosphere and visuals full of character. I always love horror games that don't rely on constant jumpscares or monster chases, and which can instead maintain a sense of dread through atmosphere alone - and Project Kat hit that vibe for me. Well done to the dev!
Very good game, Leef, good job! Also I didn’t expected this ending tbh, not saying it’s bad bec it kinda surprised me… I though she will… [Rather not spoiling].
I also recorded the ritual and ending. (RAW)
awfull, why i can't open chapter 1. The rest is in the game which is very tense, terrible, and spooky. It would be very strange if it was ed or died TT my new simp.
You can't open Chapter 1 because it's not out yet, we don't know the release date yet, the creator will probably give us a release date in the meantime but probably not this month.
This was a really great game. I didn't know that there were more endings but I am not really sure how to get them. I got the ending where Kat sees all of those girls dead.
I need more of this spectacular Visual Novel game. The lore and endings surprise me every time. Since Chapter 1 is coming out, I'd love how the story progresses.
can't wait till the full version is released!! I played this demo like a month ago but I've been thinking about it a lot since then. take all the time you need <3 you're a fantastic creator!!
That.... was pretty god damn awesome. Think I'll have to play it again, see if I can get a different ending. Very cool. Thanks for making this.
Oh, one fedback: The movement at the start in the garden felt... lurchy. Like I kept pausing, lagging etc.
Didn't have that problem elsewhere, maybe it is just me, but figured I'd mention it, since you guys were asking for feedback
Other notes/feedbacks: needing to press "Z" to walk out of the occult room felt really unintuitive. If there's a door, pressing Z feels fine, but when its just a "fade to black", It feels like walking at it hard enough should work.
Similarly, if I have the theatre key, I feel like Kat should automatically use it to unlock the door (instead of just commenting "Hey, I have the key", and then forcing player to use inventory.
Now.... maybe there are important design reasons you did things this way, but those are just some rando thoughts to make the game smoother to play.
Does the PLAYER need to wait 5 minutes before burning the hair, or is the flashback sequence already covering that? If it is, maybe have Kat mention "and, that's five minutes!" so that players know. Otherwise, being the cautious Practioner that I am, I'm going to sit there waiting.
Also, because the game really emphasizes the importance of taking multiple paths at the start, its really frustrating when Kat refuses to do things. In particular: Once I have the hairpin, she refuses to open mystery classroom off on the west side (at least, so far). Obviously you have finite game making resources, but having the door THERE, and the lockpick in hand, and the character refuses is disapointing. Maybe remove the door if it doesn't do anything? ...or make it less mysterious? ("Oh, this is history class, that's boring").
Similarly, when I use the lighter on the black ooze, Kat talks about it maybe being combustable, and then refuses to light it ("I shouldn't"). Even if you don't want to code anything, just having her TRY to light it (possibly after some encouragement), and then go "Oh... guess its not flamable" is still more satisfying, cause it feels like the world, not the character is blocking you. Or have something happen! Maybe you just get blown up and die! I don't know, just tossing ideas around.
EDIT EDIT:
Nevermind- most of this stuff actually works, I just had to get the ordering right. I'm still looking for the 4th protective runestone and a way to use 9000 sticks of chalk.
*The Ritual states that you can't abort after the Candles are lit.... but the game locks you in the moment you start on the chalk (staircase, girls disappear, etc). Feels weird that the envelope and the game disagree on where the point of no return is.
* I wish I could open the curtains during the ritual. Possibly after Kat going "These should stay closed", "Are you SURE you want to open them?" or something, but I feel like deliberatly ignoring the curtain instructions should be possible (and a very bad idea).
*I wish I could deliberately do the ritual in the wrong order. (candles before chalk or something). Not sure if this results in failed ritual and nothing happening, or more evil ritual.
*I wish I could complete the ritual AFTER fpnevat gur tveyf bss jvgu cynag zheqre. V trg jul vgf rnfvre gb whfg phg fubeg gurer, ohg pbagvahvat gur tnzr, pbagvahvat gur evghny, naq gura univat lbhe sevraqf ABG fubj hc qrnq ng gur raq bs gur tnzr (orpnhfr gurl yrsg rneyl rabhtu) jbhyq srry ernyyl avpr.
Vs lbh jnagrq gb cynl vg sbe ynhtuf, unir gur 3 qrnq tveyf ercynprq ol 3 qrnq cynagf va gur svany unyyjnl. Vs lbh jnagrq gb cynl vg frevbhf, unir gur ibvpr gryy lbh ubj lbh ner nyy nybar, naq cbgragvnyyl zbpxvat lbh sbe abg orvat jvfr rabhtu gb sbyybj lbhe sevraqf.
*What the hell do the protective runestones do? (I assume this is something explored more in the full sized game, not in the prolouge)
*The more I play, the more I come to appreciate that the "size" of each chapter is just *perfect*. The school feels big enough to explore, but small enough that you feel like you can explore all of it and get a handle on things. The Hallways and school are similar. The pacing is *exactly* right, and a big part of that is how the authors have made all the spaces just the right size. It's really well done.
*In the underworld, there are signs telling you not to run, and there's long hallways and jumpscares encouraging you to run and... there didn't seem to be any consequence of running? Maybe I missed something.
*In the supply closet after you Tb qbja gur vzcbffvoyr unyyjnl naq zrrg gur "phygvfg/tnheqvna" guvat... gurl gryy lbh nyy gb tb ubzr (terng nqivpr). Ohg nyfb ol gung cbvag va gur tnzr, gur fpubby vf ybpxrq qbja jvgu ab rkvgf (pvephyne unyyjnl, pybfrq jvaqbj). Fb... vgf abg yvxr gur tveyf PNA sbyybj gur nqivpr naq "whfg yrnir".
Vg jbhyq or pbby vs bar bs gur tveyf zragvbaf guvf, naq gur tnheqvna fnlf "Gur jnl vf abg bcra", be "bcra gur phegnvaf", be FBZRGUVAT gb rkcynva ubj gur tveyf npghny trg bhg.
As always, these suggests are made with no knowledge of the other design decisions you are juggling at your end, so might be that none of them work.
Absolutely enjoyed the prologue, and now i'm eager to play the full game! I mentioned this in the video, but I think this would make a great webtoon! Again, enjoyed it and can't wait to see what comes next :)
Still finishing up, but have part done, and so far it seems very interesting. Makes me want to see what happens...so I have to finish it lol...Has cute engaging story and characters. It could be an anime show lol 😂 Hope the rest is good, so far I'd recommend to play and support dev. 👍
This game is amazing! After getting the true ending, I decided to play around and try to find the other endings, and I wasn't disappointed. I love the lore-building and the attention to the small details in the game. It's a 10/10 for me.
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This was an awesome demo, and I'd definitely be interested in seeing a full version. This game had a strikingly tense atmosphere and visuals full of character. I always love horror games that don't rely on constant jumpscares or monster chases, and which can instead maintain a sense of dread through atmosphere alone - and Project Kat hit that vibe for me. Well done to the dev!
Very good game, Leef, good job! Also I didn’t expected this ending tbh, not saying it’s bad bec it kinda surprised me… I though she will… [Rather not spoiling]. I also recorded the ritual and ending. (RAW)
pls, developer, its 2022, i need chapter 1, i beg youuuu!!!
wow, i really love the details on this game, can't wait for the next project! ;)
same^^
awfull, why i can't open chapter 1. The rest is in the game which is very tense, terrible, and spooky. It would be very strange if it was ed or died TT my new simp.
it's not out yet ......
You can't open Chapter 1 because it's not out yet, we don't know the release date yet, the creator will probably give us a release date in the meantime but probably not this month.
This was a really great game. I didn't know that there were more endings but I am not really sure how to get them. I got the ending where Kat sees all of those girls dead.
I need more of this spectacular Visual Novel game. The lore and endings surprise me every time. Since Chapter 1 is coming out, I'd love how the story progresses.
I love the option of drawing a butt on the chalkboard, way too much.
NEED MORE OF THIS GAME!!!!!!
That was awesome
can't wait till the full version is released!! I played this demo like a month ago but I've been thinking about it a lot since then. take all the time you need <3 you're a fantastic creator!!
That.... was pretty god damn awesome. Think I'll have to play it again, see if I can get a different ending. Very cool. Thanks for making this.
Oh, one fedback: The movement at the start in the garden felt... lurchy. Like I kept pausing, lagging etc.
Didn't have that problem elsewhere, maybe it is just me, but figured I'd mention it, since you guys were asking for feedback
Other notes/feedbacks: needing to press "Z" to walk out of the occult room felt really unintuitive. If there's a door, pressing Z feels fine, but when its just a "fade to black", It feels like walking at it hard enough should work.
Similarly, if I have the theatre key, I feel like Kat should automatically use it to unlock the door (instead of just commenting "Hey, I have the key", and then forcing player to use inventory.
Now.... maybe there are important design reasons you did things this way, but those are just some rando thoughts to make the game smoother to play.
Does the PLAYER need to wait 5 minutes before burning the hair, or is the flashback sequence already covering that? If it is, maybe have Kat mention "and, that's five minutes!" so that players know. Otherwise, being the cautious Practioner that I am, I'm going to sit there waiting.
Also, because the game really emphasizes the importance of taking multiple paths at the start, its really frustrating when Kat refuses to do things.
In particular: Once I have the hairpin, she refuses to open mystery classroom off on the west side (at least, so far). Obviously you have finite game making resources, but having the door THERE, and the lockpick in hand, and the character refuses is disapointing. Maybe remove the door if it doesn't do anything? ...or make it less mysterious? ("Oh, this is history class, that's boring").
Similarly, when I use the lighter on the black ooze, Kat talks about it maybe being combustable, and then refuses to light it ("I shouldn't"). Even if you don't want to code anything, just having her TRY to light it (possibly after some encouragement), and then go "Oh... guess its not flamable" is still more satisfying, cause it feels like the world, not the character is blocking you. Or have something happen! Maybe you just get blown up and die! I don't know, just tossing ideas around.
EDIT EDIT:
Nevermind- most of this stuff actually works, I just had to get the ordering right. I'm still looking for the 4th protective runestone and a way to use 9000 sticks of chalk.
Further exploring, more updates:
*The Ritual states that you can't abort after the Candles are lit.... but the game locks you in the moment you start on the chalk (staircase, girls disappear, etc). Feels weird that the envelope and the game disagree on where the point of no return is.
* I wish I could open the curtains during the ritual. Possibly after Kat going "These should stay closed", "Are you SURE you want to open them?" or something, but I feel like deliberatly ignoring the curtain instructions should be possible (and a very bad idea).
*I wish I could deliberately do the ritual in the wrong order. (candles before chalk or something). Not sure if this results in failed ritual and nothing happening, or more evil ritual.
*I wish I could complete the ritual AFTER fpnevat gur tveyf bss jvgu cynag zheqre. V trg jul vgf rnfvre gb whfg phg fubeg gurer, ohg pbagvahvat gur tnzr, pbagvahvat gur evghny, naq gura univat lbhe sevraqf ABG fubj hc qrnq ng gur raq bs gur tnzr (orpnhfr gurl yrsg rneyl rabhtu) jbhyq srry ernyyl avpr.
Vs lbh jnagrq gb cynl vg sbe ynhtuf, unir gur 3 qrnq tveyf ercynprq ol 3 qrnq cynagf va gur svany unyyjnl. Vs lbh jnagrq gb cynl vg frevbhf, unir gur ibvpr gryy lbh ubj lbh ner nyy nybar, naq cbgragvnyyl zbpxvat lbh sbe abg orvat jvfr rabhtu gb sbyybj lbhe sevraqf.
*What the hell do the protective runestones do? (I assume this is something explored more in the full sized game, not in the prolouge)
*The more I play, the more I come to appreciate that the "size" of each chapter is just *perfect*. The school feels big enough to explore, but small enough that you feel like you can explore all of it and get a handle on things. The Hallways and school are similar. The pacing is *exactly* right, and a big part of that is how the authors have made all the spaces just the right size. It's really well done.
*In the underworld, there are signs telling you not to run, and there's long hallways and jumpscares encouraging you to run and... there didn't seem to be any consequence of running? Maybe I missed something.
*In the supply closet after you Tb qbja gur vzcbffvoyr unyyjnl naq zrrg gur "phygvfg/tnheqvna" guvat... gurl gryy lbh nyy gb tb ubzr (terng nqivpr). Ohg nyfb ol gung cbvag va gur tnzr, gur fpubby vf ybpxrq qbja jvgu ab rkvgf (pvephyne unyyjnl, pybfrq jvaqbj). Fb... vgf abg yvxr gur tveyf PNA sbyybj gur nqivpr naq "whfg yrnir".
Vg jbhyq or pbby vs bar bs gur tveyf zragvbaf guvf, naq gur tnheqvna fnlf "Gur jnl vf abg bcra", be "bcra gur phegnvaf", be FBZRGUVAT gb rkcynva ubj gur tveyf npghny trg bhg.
As always, these suggests are made with no knowledge of the other design decisions you are juggling at your end, so might be that none of them work.
bro u ok?
I'm assuming you referring to garbled text there? Is Rot13, a very basic cypher often used in comments sections to avoid spoilers. https://rot13.com/
Guvf vf na rknzcyr grkg.
Really great game! Can't wait for the full project! :3
I really loved this game, the concept, the layout, everything was great!! And scary 😁
feet
It's a really great game! Thanks to all those who participated in its creation, I can't wait to see the rest of the game !
Project Kat's a pretty good game.
Thank you for create it! :3
i still need to try to get alll the other endings, bc ive just been doing the main one. so ill try that next time:)
damn just made another video on the game, and now im in process of editing. I cant wait till Chapter 1 comes out.:)
Oh wow, it's quite nice to see the game is still being updated! See you in a couple of years, when it comes for the PS6
Se ve lindo, si fuese otro genero, me siento incomoda con los juegos de horror y así.
I love this game, I was never a horror type of person, but this is-
The story, the characters, everything is just amazing.
I honesty have no words about this game, it's really good :D
Also maybe add a small jumpscare warning?
I downloaded it on Steam and fcking loved it !!!! Please make this longer *-*
This game was great I loved it.
What is the size of the character in the game, please? I like the size ratio of the characters in your game
I absolutely loved this game!! So awsome, so good, suspenseful and great story!! I wanna play it over and over lol
loved it worked great the puzzles were amazing the story was great it was amazing
This game was so much fun and I love the design, can't wait for the chapters to come out
i come here to say i love this game so much! Project Kat is very very nice. cant wait for next chapter.
This game is amazing! After getting the true ending, I decided to play around and try to find the other endings, and I wasn't disappointed. I love the lore-building and the attention to the small details in the game. It's a 10/10 for me.
It's very interesting: I played it a bit, but I like it; dark design (very good) and original story
It's an interesting game.
I am a Korean game storytelling YouTuber.
After I first played Project Cat a year ago, I thought I wanted to produce a video containing the story and review of the game.
I'm currently editing a video. When will the main episode be released?
Kaguya-sama reference??!!
Everything's so perfect!
Can't wait for the first chapter! The prologue was amazing and it definitely made me want more!
Love the art and music, they're beautiful!
I'll be patiently waiting for what's to come!