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Good horror RPG game! I like the arts & the story. I finished this game more than five hours lol. wish you enjoy my gameplay. :)

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Es hermoso como han elaborado esta obra maestra, adoro cada aspecto y aún ni complete todo. Espero a futuro tenga una traducción al Español como el Project Kat. Gracias por el juegazo. <3
This game is amazing, I love how the story is going, and I haven't finished it yet... I hope that in the future the game will have a Spanish translation like Project Kat. Thenks for make this game. <3 I'll wait for this game on Steam.

El juego me encantó asta ahora. Para alguien no juego mucho de este tipo de juego, es bastante entretenido.

El juego tendrá traducción a futuro?, ya que es un poco molesto traducir y estar pendiente de lo que pasa.

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Loving the game so far. The Gameplay is entertaining even for those who don't like horror\scary games. Project Kat is a must have as prologue. Having trouble at train station and gate, will see will I survive:-|

When it launches in full can assist with the translations :)

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The game is fantastic and love finding the ways to cheat through and try to find solutions to get a better time. You must first be a completionist in order to know the fastest ways to finish the game. Also there are 15 coins in the game I found so far, I need them coins!!!

Anyway, here's a speedrun.


I played Project Kat so I was really excited to pay Chapter One. There were a lot of things I really liked about the game-- the main character is solid and has good motivation, great character design, perfectly spooky areas, and solid puzzles (I still love the mechanic of there being multiple ways to solve every puzzle). However, the area with the elevator.. I didn't have a good time. I thought the game was glitched because a monster kept jumpscaring and insta-killing me. 

One of the things I liked about Project Kat is though there was no real chase or monster to contend with, there was still a deep sense of foreboding, knowing something bad was going to happen, that made it good horror. Jumpscares personally stress me out and I think it ruined the experience of Paper Lily for me.  I ended up handing the computer off to my partner, who got so infuriated at the constant insta-deaths that they just brought up the pause menu over and over to prevent any monster spawns, which they found to take away from the game experience that they had previously enjoyed experiencing with me. I ended up quitting the game during the Miss Knives sequence at the painting, which, while really well done, I saw the painting, figured it was an Ib reference, handed it off to my partner, saw the chase a la Witch's House, and decided this was a bit too out of my league. I'll watch someone's playthrough on Youtube just to see what happens. There were a few moments I really wanted to replay because I saw things I had missed online or on the Discord server, like certain interactions or secrets, but specifically the elevator section just completely kept me from wanting to play the game again or even finish it. 

Ever since Project Kat came out, I've been waiting to play Paper Lily! It felt like a right amount of content for a demo, and the visuals and soundtrack are absolutely gorgeous. I appreciate the new group of characters that we're introduced to, especially Rune and how they're spaced out when they appear. 

The last part of the demo in Miss Knives' area was  uncharacteristically more difficult than expected in regards to puzzle-solving and the boss fight. I wish that there other times in the demo where there'd be something like the spike challenges to practice dodging to prep against the boss. Or perhaps two more extra lives or maybe notching down the difficulty a bit to make the overall experience much smoother.

It does feel like the tone has changed slightly between Project Kat and Paper Lily as Project Kat had more horror than this game. (I do wish there was more horror and unsettling moments, but that's my own personal preference!) Although that's not a bad thing for the tone to change since we have a new protagonist and a new perspective. 

As Lacie, we get to explore and adventure in a fantastical world and eventually unpack her dark past rather than staying in the school with Kat most of the time. I think once the multiple endings and a few more secrets are updated, it'll be on par with Project Kat's tone and horror aspects of the game. Right now it feels more like an adventure with horror and tragic  moments, but again it is a demo/chapter 1 (things are likely to change) and only the beginning to Lacie's story.

Thank you so much for creating Paper Lily; I've enjoyed playing it immensely! This was such a great experience, and you can feel all the love this game has in it. It's a fantastic little gem. I can't wait to support the Kickstarter when it comes out!!

SO GREAT!!!! Took me 3:40 save total! 

I love every aspect of this game, but the black monsters are so hard to avoid!

awa

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chapter 1 as a whole is a demo? or is there another unreleased full version of chapter 1? 

Deleted 1 year ago

i was wondering this as well

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I don't know if this was done on purpose but this just feels tonally .... off? compared to the prologue. It reminded me more of games like Undertale or OneShot where you just have this large zany cast of characters in a super vast, bright world. Which again, is fine, but there doesn't really seem to be a balance between this and the horror segments, and it's often times very hard to take the game seriously when it wants to be.

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tbh i think that was just you? the reason it has a different tone to the prologue is the setting. paper lily has a variety of settings, but project kat is set in a dimly lit and empty school, and an even more empty other dimension.

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I don't really think its the environments. there are plenty of good environments in this game they just never let it rock long enough for it to mean anything before shuffling you onto the next thing. Like the whole illusion house segment is great but then just tossing you into a weird bullet hell sort of gimmick to climax the whole thing brought it down too much IMO. There were so many instances where I was thinking "That can't be right" because everything was over right after it just started picking up.

IT'S HEREE

Just finished it, super fun to go trough and really engaging
I would say that the forest chase sequence is a bit too hard though, but other than that, really great

It wasn't too bad as long as you wear headphones. You can hear the monster coming. I never got caught.

Took me 4 hours and 15 mins to finished the game

Overall like the game will wait for more

The boss fight is very nice

Here some complains tho:

After you talk to spider there is a loud sound that plays and it is very very loud

The spike timing is very unforgiving

The ghost lady is very fast, had to look up another person playthrough just to make sure im not crazy and this is the intended way

Found a bug here had to reload save

Aparecerá ese héroe que tradujo los textos al español como en Project?? 

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In 2021 I randomly found Project Kat and instantly was amazed by it's storytelling and freedom of gameplay.

I've been waiting like everyone for Paper Lily, and now after finally playing I can say I am extremely excited for this game and it's future.

Presentation wise, this game knocks it out of the park in every aspect. Art, music, world building are all super engaging, and are the thing that keep me playing. The exploration is so much fun, the amount of detail put into the work is crazy. The fact that almost every item can be interacted with is a feat.

I have a few gripes, mainly with the combat. While they are few, they are incredible difficulty spikes that threw me out of the atmosphere and cause a lot of frustration for me personally. I felt if there were more combat sections that got progressively harder, it wouldn't have been such a shock.

Just me personally the combat felt like a bit of an afterthought. As if there wasn't confidence that the core gameplay would have enough engagement, which I highly disagree with. The core exploration and puzzle solving is what makes the game for me.

Other than that though, I have thoroughly enjoyed this game and I'm excited to see what updates it receives, as well as future chapters.

For a noob like me I would humbly suggest a 'Peaceful' or 'Pacifist' mode. But don't allow these to detract from the story.

Thank you for this amazing game. I hope this feedback was of some helpfulness.

I agree that the difficulty was unexpected, but it was a nice heart racer contrasted with the puzzle sections! I both suffered and loved the final battle even if I too am a combat noob.

I think even just a few more hearts would defo help.

This game so far is dope and amazing so far!! 

This is my first time playing Leef 6010 and I haven't played project kat yet, but this game is making me want to play it next after I'm done with the paper lily demo. Looking forward to the full game and project kat. 

thanks @leef6010 for making a great game

I haven't finished this demo but this is my gameplay if anyone is interested in watching it. Please consider liking and subscribing if you enjoyed this video. Thanks!

how do i fill up the bird feeder?

Select the seeds from inventory.

The game was awesome <3

For anyone on MacOS encountering an issue trying to open the game, I managed to fix that by typing "xattr -cr ./Paper\ Lily\ Demo.app" in the terminal app.

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I played the first hour of the game, and I love where the story is going so far. Not gonna spoil too much of the game, but I like how they kept the same story elements from the last game. It brought nostalgia from two years ago when I was playing Project Kat. I can't wait for the dev team to put their absolute best in the other chapters. Its gonna be like waiting for another deltarune chapter again, HAHA. Thank you for a good game Leef!

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Don't know if I'm the only one, but when loading the save file I have from Project Kat it gives me an infinite loading screen.
Everything is fine if I select new game though. 

Either way I'm really excited for this first chapter! I still have to play it so currently I can't say anything about the game itself, but my expectations are high!
 

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So far so great! It's like Tim Burton meets Studio Ghibli. I normally don't like these kind of games but ever since Project Kat, I've been a huge fan. I haven't witnessed any bugs so far. You can see my experience and feedback through the video I recorded:


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Initial Review

The game took me about 3 or so hours to complete and was overall really fun. I encountered only a few minor bugs such as a monster killing me immediately after leaving a door but when i went through it another time the monster wasn't even in the room? (It was the room next to the elevator on BF1 after turning off the lights) and another one was a plant whose requirement I've already fulfilled kept still asking for alcohol, so i wasn't sure if i did something wrong. But these bugs aren't anything egregious which would render the game unplayable, just slightly frustrating at most.

I like the story and the overall vibe of the game, so the initial impressions are great, but i usually start objectively looking at a game only after some time has passed and I've thought about it more so i might write a follow up later.

Also some tiny gripes about the game are:

Why are there traps on a completely blank wooden walkway??? (this one just didn't make much sense although doesn't really matter.)
Whats the point of the coins? I managed to find quite a few and besides getting chips and a machine eating my coin i haven't really found a use for them? Maybe i just missed it as I've only done one playthrough, or they're going to be used more in future chapters.
I really liked the "maze" section but the gate you're supposed to go through to finish off the section at first seemed like just the continuation of the fence? I got stuck there and went through all the other possible routes(at least i found all the coins) just to end up going back there again and only then realizing that I'm supposed to interact with the gate.
Maybe some other things dunno i forgot.

I hope if the kickstarter is funded that they release the rest of the game as a whole since having to play it chapter by chapter makes me forget the details which i wouldn't mind as much in a game that has a linear story with one ending but with this i kind of do.

I'm not entirely sure why the kickstarter isn't yet up since I assume more people would donate off the bat due to the excitement of the release of chapter 1 rather than later. Hopefully the full version of chapter 1 will be released soon as well since I'd love to explore the other possible endings and outcomes, i assume the random game ends i sometimes got were blocked off endings. 

!!SPOILER WARNING FOR ANYONE WHO DIDNT FINISH IT YET!! i finished this an hour ago or so, i love it! so worth the wait. kat there was really unexpected, part of me was expecting her to be miss knives but that theory made less and less sense as i progressed. i really hope we get to see more of her and iris, and of course the moth sisters and rune. i love all of these characters sm

Finally, its here!

I have to go to work but im 2.5 hours in and really liking it! There was a couple small bugs and weird things you would expect from v1.0.0, but overall there is amazing polish and I'm excited to continue to play (and support your Kickstarter whichever direction you decide to go)

Deleted 325 days ago

Defo a skill issue, but yeah it's pretty hard for beginner like me too, it's more like a memory game rather than had eye coordinaton , Wait till you go into a fight scene later in the game, now that's harder XD

Deleted 325 days ago

cant wait to start playing, been waiting so long for this game, you guys are great.

<3

Finally!Thank you for making this!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH

LEZ GOOOOOOO

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One of the games I was waiting for and got me interested. Overall the game is good in terms of gameplay, music, and story for chapter 1. However, there are still bugs and a few flaws that I found.

In my video, 2:37:33, after getting out of the elevator in B1F, the character immediately dies and repeats death in the same place because the attack distance of the monster reaches the character (our character can't even move). Then, when you enter the elevator at B2F and press the B2F floor, you shouldn't need an animation for the elevator running.

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i did that too, the demon move too fast before i even react lol.. They should remove  the demon near the elevator.. Its so annonying

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Thanks for playing and for giving us feedback! The elevator bug was fixed in version 1.0.1 ^^

Glad I read this before getting to this part, now I can just make sure to walk from B2F to B1F

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the time has finally come, fuck yeahhhhhh

oh mann i'm so tired, there is too much lore and secret
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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Have been waiting for this...

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