AHHH I just finished it! I love the direction this game is heading at. Seriously, did you do a ritual to come up with this stuff????
I love the art style, the new minigames were a bit tricky but fun, the story got way deeper, lovable characters (Except for that random primal) and overall a great game.
I have encountered a few bugs here and there.. Though, since I played on V1.0.0, I don't mind, game developing seems very tough and I'm sure they've been patched on the newer releases.
Even so, I got my time's worth and an overall 10/10.
Spoilers
I still can't get over Ms Knives' backstory, Sai voluntarily being left behind, Kat and the gang and Lacie's curse.. But I'm sure everything will make much more sense as time passes by.
Anyways, that's all I have to say. Wow that was long, cheers!
Earlier in the game I accidentally destroyed the statue guy, and now I’m trying to get through the keypad door underneath Red’s house and I need the blue light :’) Is there any other way to get the code for the keypad without the light? I’ve been playing for quite a long time since I took the candle and I don’t really want to do everything all over again.
(I’m aware that I can go through the north/east gate, but I would prefer not to...)
I've played well over 4hrs of the demo release, mostly trying to find all the hidden secrets crammed in like I did with project kat. I think I've found most of the placeholder alternate endings, and I'm pretty intrigued to find what actually happens cause some of them seem pretty vague/random. Couple of questions tho. At the facility, is it possible to open the doors labeled "kids room" and "the glen" on the map, and can you access the 4th floor on the elevator or is it just there for flavour. Also, is the player able to open the shutter door at the train station. If you use the scissors it mentions that they're not strong enough to cut through metal bars, but the bolt cutter doesn't work either.
I played the first (I think) version of Project Kat long before the steam realease, and I absolutely loved it. Since that day, I had been waiting for years now for the first chapter, and I just finished today. And it was even better than I expected. Can't wait for the full steam realease!
After replaying it again, I can't believe the amount the details I missed on my first playthrough! It's sooo good!!
I was curious if there is any plan uploading the music to youtube or any other platform? I'd absolutely love to listen to the soundtrack outside of the game. (But totally understand if that's not a concern at all, the devs must be pretty busy with the kickstarter and the game!)
This was a lot of fun on all fronts - the art, the music, the writing, the gameplay. I kind of wish there was some way of tracking the different ways to solve puzzles, since there seems to be quite a few this time around.
I'm looking forward to future releases. I have a hunch about Hiro, but we'll see if I'm right.
You're planning to add here other translations like in Project Kat? I'm from Poland and i don't know if i can wait for it in demo version Paper Lily :D
Hi, opening translations will only be in the full version, we will be translating the game to Polish with MegoBari, if you are interested in translating the game to Polish with us then please contact me on discord Tegron#4152
Cześć, otwieranie tłumaczeń będą dopiero w pełnej wersji, będziemy z MegoBari tłumaczyć grę na język Polski, jeśli jesteś zainteresowany tłumaczeniem gry na Polski z nami to proszę skontaktować się ze mną na discordzie Tegron#4152
Man, this game is awesome, tho I've experience lag and screen tearing, is my laptop not powerful enough? what are the minimum requirements? Also, will the prologue merge into the game or will they be separated tittles?
For the screen tearing, you can try playing around with the FPS Limit setting to see if it improves it, as for the lag, we're working on more optimization! Regarding the prologue and ch1, for now they will stay as separate titles.
im on my third playthrough of this game rn (I ABSOLUTELY LOVE IT <3) but i was just wondering if there is any way to get into the locked rooms in Lacie's house?
Other characters are beautiful and so is the environment!
The bond, interaction, and the way they talk to each other I think is its strongest suit in the game. It felt very immersed and natural. Although the puzzle is a bit challenging (I hate puzzle lol) it gives more intensity to the game ♥
aa, THIS GAME IS A MASTERPIECE!! I REALLY LIKED THE ART AND CHARACTER DESIGNS, ALTHOUGH i have some trouble getting past the spike minigame at the treehouse, especially my game lagging and my keyboard being slow, does anyone have any tips?
Thank you! We'll release an update soon where we reduce the difficulty of the spike minigame and offer a "skip" button, if you prefer to wait for that ^^
Really fun game! I feel however that it's biggest strength (and also project kat's) is the dialog between characters. The best storyline in kat for me was the girls in the club, and I really like the interaction betweeen Lacie and his brother, and Sai. Also, you really need to nerf those minigames xd, it should be possible to beat them without having to memorize the attack pattern.
For me the biggest detriment are the forest puzzle and the miss knives puzzle. The things you have to do are not obvious and I had to go interact with every pixel, go try every possible combination. I don't know if its something typical of the RPG genre, but it feels wrong (and almost dropped the game for it).
Btw, I think I found a bug in the miss knives puzzle, I got softlocked, unable to access a room to collect an item. Luckily had recently saved the game, but if someone doesn't they might lose a lot of time getting to that part again (considering is at the end of the game). Don't know where to report it though, so maybe you can help me with that.
Thank you for playing! Minigame nerfs coming asap! As for the puzzles and the softlock, we'd love to know more details about it. If you'd like, you could send an email to leef6010@gmail.com so that we can take a look at it ^^
The game was very fun and very good, I loved everything about it, the story, the characters, the art and the soundtrack and the puzzles were very fun to get through very enjoyable experience
We won't change anything major in the storyline for the next version, but we'll mostly be adding the dead ends and polishing some details. It's up to you if you want to wait to have that experience instead! We'll be posting a devlog shortly with our plans going forward, so that should answer more questions!
Muy entretenido en general, aunque ciertamente el apartado de horror es en calidad inferior respecto de Project Kat. De todos modos me sigue encantando el juego, sus personajes, el amiente, los puzzles, ahora incluso hay mayor jugabilidad, la construcción de mundo y las interacciones. Thanks for the effort.
Interesting, I actually like this better than the Prologue. I preferred the details and alternatives you could do in Chapter 1, and didn't really like the limitations in the Prologue.
I have to say, the moment I came across Project Kat I've been heavily invested in the story. This game definitely did not disappoint! Both forms of art, pixel art and drawings, were incredible. (I couldn't help but smile watching the small animation of Hiro ruffling Lacie's hair) I love the subtle ties back to Project Kat, and hints at the stories further mixing in the future. However, since this game is a demo, I'd like to give the most detailed feedback I can so the end game can be as polished as possible.
**Spoilers from this point onwards**
Firstly: Minor bugs. The first thing I noticed is in Miss Knives' house. When you complete various tasks for the plants, one of the plants requests water. I brought back the water for the plant, but Lacie watered the plant that had requested alcohol instead. Very minor, but I thought it was worth mentioning. Another bug I found was when you remove the golden eye from the painting of the girl. When she chased me, she froze in place and began glitching, allowing me to escape without a chase. (Before this, she had chased me several times without issue, so I'm not really sure what the problem was)
Second: Critiques and ideas. The only major thing I want to address is the shadowy figures in the abandoned facility. They were nearly impossible to avoid. I understand their purpose in attempting to shepherd the player to the unguarded elevator, but I feel that if the creatures were made more abundant and slower, it would be more of a challenge while not seeming impossible. Because they moved so quickly, my original impression was that I didn't have all the fuses I needed, and it was meant to be impossible because I was doing it wrong, forcing me to look up a video and discover I was right initially. This was very frustrating, and I hope it will be done differently in the final game.
I'm definitely not the first one to point out the difficulty of the spikes minigame and the Miss Knives minigame. It definitely caught me off guard a bit, since there was no battle mechanic in Project Kat, but I found that I really enjoyed it! It really added an extra layer to the gameplay and an element of challenge. Admittedly though, I do wish the battling had been used more often to truly build-up to the fight with Miss Knives. Though clicking to dodge is fairly self-explanatory, a progression of difficulty would have definitely made completing the Miss Knives battle that much more satisfying. As I mentioned before, though, it is very difficult. I can imagine there being a large portion of fans who prefer the puzzle aspects and story of the game to the combat. This could be fixed with the option of a story mode, which skips over the battles to focus more on the puzzles. Of course, I'm not much of a game developer, so I have no idea how difficult that would be to execute, I just thought I would propose the suggestion.
To summarize: The art was beautiful. The unique aspect of branching paths remained as interesting in this game as in its predecessor. The new addition of battles was interesting, and I hope they continue in future chapters. The story still continues to draw me in, and I look forward to seeing how it grows.
If you're reading this creators: I'll make sure to fill out the Google Form as well for your convenience :) Great work!
Is going through the locked gate the only path available in the demo? still haven't been able to find the blue light or where to use some items like the stone curse cure
flowers (from the sculpture guy). use potato chips on him first if he's still chasing you. then you can use the flowers on the chemistry set with the rest of the items
the sculpture guy (after you give him potato chips). you have to leave and come back to talk to him. ask him everything and he'll keep dropping flowers (up to 3 i believe)
what a ride! the wait was worth it. i didnt encounter any issues on my almost 6 hour playthrough but im definitelly gonna replay it. you guys take a rest, you deserve it
This is the post edit of my game around which took me around 5 hrs gameplay lol and lowers to 2 hrs long and i'm gonna say that THIS GAME IS AMAZINGGGG!!! I'm totally in love with it, the story the character build the humor the puzzles and the multiple ways to achieve those are very beautiful! , it makes use of player creativity from start to finish and I LOVE IT!
it's does feel like an omori experience sometimes and it just felt great!, i don't want to spoil much in the comment but I can't wait to see how other ppl approaches the puzzle and react to the spookyness, I still amazed by how you can make a 2d game very scary :D
EVERY EPIC/10
Critique(more like correction):
Btw there's a item naming error on timestamp 1:10:59 (I think it suppose to be Bucket and Not Paddle )
finally, this game arrived and i can't wait to see more.
talking about the project, so both games, you have done a majestic work so far! it's incredible how much dedicated you are to this. well, it's also inspirng, i admit.
about Paper Lily ch. 1 i have some things to say. first, the game is FUCKING GOOD, in almost every aspect (some bug to be fixed, but you have plent of time). it's not the same atmosphere of Project Kat...and i loved it! i mean, Project Kat is a beatifully done horror game but this one, oh boy. This game is a perfect balance between mystery, comic and horror, an absolute must have in my opinion. i don't get why some are complaining about the spikes or the "boss fight" cause to me was a good thing adding new gameplay (without it, would have been still beautiful but with less variety); the difficult, for me, wasn't even that high, even for the chase, but i guess it's just me (just kidding, i am lucky ahah). you have to fix the shadows that instakill you cause, sometimes, they get in ur wa without giving you the possibility to avoid them.
in conclusion, well done and i will wait for the multi-endings version (and for the next chapter, of course)! 9/10
p.s. WHAT HAVE YOU DONE TO KAT, YOU MONSTERS?!?!?!
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Hi, I wanted to ask if you can tell us already when will it be released on Steam?
We will be posting a devlog with more info on this very soon! Thank you for your patience ^^
I use a mac and it says the file is damaged :')
i cant open the file :(
mb, thanks though!
AHHH I just finished it! I love the direction this game is heading at. Seriously, did you do a ritual to come up with this stuff????
I love the art style, the new minigames were a bit tricky but fun, the story got way deeper, lovable characters (Except for that random primal) and overall a great game.
I have encountered a few bugs here and there.. Though, since I played on V1.0.0, I don't mind, game developing seems very tough and I'm sure they've been patched on the newer releases.
Even so, I got my time's worth and an overall 10/10.
Spoilers
I still can't get over Ms Knives' backstory, Sai voluntarily being left behind,
Kat and the gangand Lacie's curse.. But I'm sure everything will make much more sense as time passes by.Anyways, that's all I have to say.
Wow that was long, cheers!
Thank you for your nice comment! Glad you enjoyed it ^^ (and yes, many little bugs were fixed in the following versions)
Question: (contains spoilers)
Earlier in the game I accidentally destroyed the statue guy, and now I’m trying to get through the keypad door underneath Red’s house and I need the blue light :’) Is there any other way to get the code for the keypad without the light? I’ve been playing for quite a long time since I took the candle and I don’t really want to do everything all over again.
(I’m aware that I can go through the north/east gate, but I would prefer not to...)
Also I really love the game so far :)
Sadly, the candle man was your only option for the blue light :')
YES FINALLY!!
Spoilers I guess?:
I've played well over 4hrs of the demo release, mostly trying to find all the hidden secrets crammed in like I did with project kat. I think I've found most of the placeholder alternate endings, and I'm pretty intrigued to find what actually happens cause some of them seem pretty vague/random. Couple of questions tho. At the facility, is it possible to open the doors labeled "kids room" and "the glen" on the map, and can you access the 4th floor on the elevator or is it just there for flavour. Also, is the player able to open the shutter door at the train station. If you use the scissors it mentions that they're not strong enough to cut through metal bars, but the bolt cutter doesn't work either.
The locations you mentioned are indeed inaccessible!
Will they be added in a later update?
I played the first (I think) version of Project Kat long before the steam realease, and I absolutely loved it. Since that day, I had been waiting for years now for the first chapter, and I just finished today. And it was even better than I expected. Can't wait for the full steam realease!
Keep up the great work <3
Thank you so much! ^^
After replaying it again, I can't believe the amount the details I missed on my first playthrough! It's sooo good!!
I was curious if there is any plan uploading the music to youtube or any other platform? I'd absolutely love to listen to the soundtrack outside of the game. (But totally understand if that's not a concern at all, the devs must be pretty busy with the kickstarter and the game!)
Glad you enjoyed it!
We will make the soundtrack available as soon as possible!
This was a lot of fun on all fronts - the art, the music, the writing, the gameplay. I kind of wish there was some way of tracking the different ways to solve puzzles, since there seems to be quite a few this time around.
I'm looking forward to future releases. I have a hunch about Hiro, but we'll see if I'm right.
This is brilliant!!! I can't wait to see more from this game, and from you devs!
You're planning to add here other translations like in Project Kat? I'm from Poland and i don't know if i can wait for it in demo version Paper Lily :D
Hi, opening translations will only be in the full version, we will be translating the game to Polish with MegoBari, if you are interested in translating the game to Polish with us then please contact me on discord Tegron#4152
Cześć, otwieranie tłumaczeń będą dopiero w pełnej wersji, będziemy z MegoBari tłumaczyć grę na język Polski, jeśli jesteś zainteresowany tłumaczeniem gry na Polski z nami to proszę skontaktować się ze mną na discordzie Tegron#4152
Man, this game is awesome, tho I've experience lag and screen tearing, is my laptop not powerful enough? what are the minimum requirements?
Also, will the prologue merge into the game or will they be separated tittles?
For the screen tearing, you can try playing around with the FPS Limit setting to see if it improves it, as for the lag, we're working on more optimization!
Regarding the prologue and ch1, for now they will stay as separate titles.
The game ilwas beautiful i love them both (Project Kat and Paper Lilly) Did a gameplay of it as well
Beautiful game. I still cant find a way to lower water levels on the facility site
it seems you can finish the game without doing it. Which kinda doesnt make sense...
im on my third playthrough of this game rn (I ABSOLUTELY LOVE IT <3) but i was just wondering if there is any way to get into the locked rooms in Lacie's house?
Thank you for playing!
Regarding the locked rooms, not yet! This is for future chapters :)
okay thanks, looking forward to the final product! :>>>
TOT!! This game is beautiful ♥
Sai is beautiful
Lacie is beautiful
Rune is so cute ♥
Other characters are beautiful and so is the environment!
The bond, interaction, and the way they talk to each other I think is its strongest suit in the game. It felt very immersed and natural. Although the puzzle is a bit challenging (I hate puzzle lol) it gives more intensity to the game ♥
P.S: Rune and Sai are my fave character ♥
omggggg its here!!!!! finallyyy aaaaaaaa *downloading noises*
OH MY GOD I DIDN'T REALIZE THIS RELEASED!!!! IM GONNA PLAY IT RN AND ILL SHARE MY THOUGHTS LATER, BUT I ALREADY FEEL LIKE IT'S GONNA BE GOOD <333
How do i install the next version? Do i download it then replace the previous file? Will that keep my progress?
thats what I did and it worked just fine ^^ so yesss
Rune is absolutely adorable, 10/10
aa, THIS GAME IS A MASTERPIECE!! I REALLY LIKED THE ART AND CHARACTER DESIGNS, ALTHOUGH i have some trouble getting past the spike minigame at the treehouse, especially my game lagging and my keyboard being slow, does anyone have any tips?
Thank you!
We'll release an update soon where we reduce the difficulty of the spike minigame and offer a "skip" button, if you prefer to wait for that ^^
Really fun game! I feel however that it's biggest strength (and also project kat's) is the dialog between characters. The best storyline in kat for me was the girls in the club, and I really like the interaction betweeen Lacie and his brother, and Sai. Also, you really need to nerf those minigames xd, it should be possible to beat them without having to memorize the attack pattern.
For me the biggest detriment are the forest puzzle and the miss knives puzzle. The things you have to do are not obvious and I had to go interact with every pixel, go try every possible combination. I don't know if its something typical of the RPG genre, but it feels wrong (and almost dropped the game for it).
Btw, I think I found a bug in the miss knives puzzle, I got softlocked, unable to access a room to collect an item. Luckily had recently saved the game, but if someone doesn't they might lose a lot of time getting to that part again (considering is at the end of the game). Don't know where to report it though, so maybe you can help me with that.
Thank you for playing!
Minigame nerfs coming asap! As for the puzzles and the softlock, we'd love to know more details about it. If you'd like, you could send an email to leef6010@gmail.com so that we can take a look at it ^^
The game was very fun and very good, I loved everything about it, the story, the characters, the art and the soundtrack and the puzzles were very fun to get through very enjoyable experience
If I play the demo, is there a chance that I might miss things that get added in later?
We won't change anything major in the storyline for the next version, but we'll mostly be adding the dead ends and polishing some details. It's up to you if you want to wait to have that experience instead! We'll be posting a devlog shortly with our plans going forward, so that should answer more questions!
I love the anime style graphics and the story was very interesting and well written. I made a short little video to showcase it. Great work!
Very good game love it
Thank you for playing! ^^
As for the dialogues, we coded the entire thing from scratch!
Basically, we wrote a format called LSF (Lacie Story File) which gets parsed into memory whenever you enter a room.
This system manages most events that happen in the game, not just the talking/dialogues.
Sadly it would be too complicated to elaborate further, as this part of the code is honestly pretty massive, but I hope it helps give you an idea!
Thanks, I will definitely try to make something out of it, but that doesn't look like GDScript, did you by any chance use a different language?
Did you use C# (Mono)?
spoilers?
does anybody know where kozmos head is?
and where do I use a jar?
Go to Red's tree house and take the rock from the fireplace. You can use the jar to catch the fireflies.
Can you tell me more about this kozmos? I can't find him nor do I know how to trigger that.
Muy entretenido en general, aunque ciertamente el apartado de horror es en calidad inferior respecto de Project Kat. De todos modos me sigue encantando el juego, sus personajes, el amiente, los puzzles, ahora incluso hay mayor jugabilidad, la construcción de mundo y las interacciones. Thanks for the effort.
This looks amazing, Project Kat was great and I'm excited for the final product!
AHHH! This looks amazing, Project Kat was great and I'm excited for the final product!
Got bored at the spike minigame.
Loved project kat but this one feels a worse version of it in general.
sadly it's true:(
Interesting, I actually like this better than the Prologue. I preferred the details and alternatives you could do in Chapter 1, and didn't really like the limitations in the Prologue.
Can I have a Chinese translation,Because I really need it, please(*^ω^*)
でも日本語訳は見ていません(≧∇≦)/
Love it! the VA version ^^
I have to say, the moment I came across Project Kat I've been heavily invested in the story. This game definitely did not disappoint! Both forms of art, pixel art and drawings, were incredible. (I couldn't help but smile watching the small animation of Hiro ruffling Lacie's hair) I love the subtle ties back to Project Kat, and hints at the stories further mixing in the future. However, since this game is a demo, I'd like to give the most detailed feedback I can so the end game can be as polished as possible.
**Spoilers from this point onwards**
Firstly: Minor bugs. The first thing I noticed is in Miss Knives' house. When you complete various tasks for the plants, one of the plants requests water. I brought back the water for the plant, but Lacie watered the plant that had requested alcohol instead. Very minor, but I thought it was worth mentioning. Another bug I found was when you remove the golden eye from the painting of the girl. When she chased me, she froze in place and began glitching, allowing me to escape without a chase. (Before this, she had chased me several times without issue, so I'm not really sure what the problem was)
Second: Critiques and ideas. The only major thing I want to address is the shadowy figures in the abandoned facility. They were nearly impossible to avoid. I understand their purpose in attempting to shepherd the player to the unguarded elevator, but I feel that if the creatures were made more abundant and slower, it would be more of a challenge while not seeming impossible. Because they moved so quickly, my original impression was that I didn't have all the fuses I needed, and it was meant to be impossible because I was doing it wrong, forcing me to look up a video and discover I was right initially. This was very frustrating, and I hope it will be done differently in the final game.
I'm definitely not the first one to point out the difficulty of the spikes minigame and the Miss Knives minigame. It definitely caught me off guard a bit, since there was no battle mechanic in Project Kat, but I found that I really enjoyed it! It really added an extra layer to the gameplay and an element of challenge. Admittedly though, I do wish the battling had been used more often to truly build-up to the fight with Miss Knives. Though clicking to dodge is fairly self-explanatory, a progression of difficulty would have definitely made completing the Miss Knives battle that much more satisfying. As I mentioned before, though, it is very difficult. I can imagine there being a large portion of fans who prefer the puzzle aspects and story of the game to the combat. This could be fixed with the option of a story mode, which skips over the battles to focus more on the puzzles. Of course, I'm not much of a game developer, so I have no idea how difficult that would be to execute, I just thought I would propose the suggestion.
To summarize: The art was beautiful. The unique aspect of branching paths remained as interesting in this game as in its predecessor. The new addition of battles was interesting, and I hope they continue in future chapters. The story still continues to draw me in, and I look forward to seeing how it grows.
If you're reading this creators: I'll make sure to fill out the Google Form as well for your convenience :) Great work!
(minor early game spoilers)
Is going through the locked gate the only path available in the demo? still haven't been able to find the blue light or where to use some items like the stone curse cure
There are alternatives I will say that.
thanks, that's all i needed to know :D
Where did you find an artists inspiration??
flowers (from the sculpture guy). use potato chips on him first if he's still chasing you. then you can use the flowers on the chemistry set with the rest of the items
How do you get the flowers?
I cant get them for some reason
the sculpture guy (after you give him potato chips). you have to leave and come back to talk to him. ask him everything and he'll keep dropping flowers (up to 3 i believe)
use the potion at the candle statue
ohhh ty
I accidentally destroyed it getting the candle so will try again :P
how do I use blue light?
have you already inspected the carpet in the house where you made the potion?
yes but i dont have the key to open the lock
did you find the blue light yet? because I´m out of ideas...
1 get a coin
2 buy a potato chip from the vending machine
3 feed the potato chip to the npc at the art gallery
4 get flowers from the npc
5 make a stone curse cure
6 use it at the candle statue
7 get blue light
thank you so much ^^
how did u get dat red lipstick shaped thingy?!
it's really early on in one of the bathrooms at the house
what a ride! the wait was worth it. i didnt encounter any issues on my almost 6 hour playthrough but im definitelly gonna replay it. you guys take a rest, you deserve it
Just a tip for anyone stuck on Miss Knives- pay attention to your tile and the music. It aligns with the attacks.
The Chapter 1 Experience <3
This is the post edit of my game around which took me around 5 hrs gameplay lol and lowers to 2 hrs long and i'm gonna say that THIS GAME IS AMAZINGGGG!!!
I'm totally in love with it, the story the character build the humor the puzzles and the multiple ways to achieve those are very beautiful! , it makes use of player creativity from start to finish and I LOVE IT!
it's does feel like an omori experience sometimes and it just felt great!, i don't want to spoil much in the comment but I can't wait to see how other ppl approaches the puzzle and react to the spookyness, I still amazed by how you can make a 2d game very scary :D
EVERY EPIC/10
Critique(more like correction):
Btw there's a item naming error on timestamp 1:10:59 (I think it suppose to be Bucket and Not Paddle )
AMOGUSSS
AAAAAAAAAAAAA GET IT OUT GET OUTTTT
finally, this game arrived and i can't wait to see more.
talking about the project, so both games, you have done a majestic work so far! it's incredible how much dedicated you are to this. well, it's also inspirng, i admit.
about Paper Lily ch. 1 i have some things to say. first, the game is FUCKING GOOD, in almost every aspect (some bug to be fixed, but you have plent of time). it's not the same atmosphere of Project Kat...and i loved it! i mean, Project Kat is a beatifully done horror game but this one, oh boy. This game is a perfect balance between mystery, comic and horror, an absolute must have in my opinion. i don't get why some are complaining about the spikes or the "boss fight" cause to me was a good thing adding new gameplay (without it, would have been still beautiful but with less variety); the difficult, for me, wasn't even that high, even for the chase, but i guess it's just me (just kidding, i am lucky ahah). you have to fix the shadows that instakill you cause, sometimes, they get in ur wa without giving you the possibility to avoid them.
in conclusion, well done and i will wait for the multi-endings version (and for the next chapter, of course)! 9/10
p.s. WHAT HAVE YOU DONE TO KAT, YOU MONSTERS?!?!?!