Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 430 to 469 of 649 · Next page · Previous page · First page · Last page
(+2)

Wow. That was a great play. 

1st: Sai, you liar. But I suppose he was just like any other being on the bus, or he is also looking for something there or he simply belongs there. He kinda reminds me of Security from Ann.

2nd: Omg, was that Kat at the end.

3rd: I'll be following this project, can't wait to see what comes next!

4th: Either Lacie and Kat went to the same school or the uniforms are just very similar in their area.

5th: Lacie reminds me of Rachel gardener, the blonde hair, blue eyes, black and white outfit and personality.

I loved this game 100/10 I can't wait for its second chapter to be released

can anyone help me find the rug where i can find the third key, my sister and i are going insane trying to figure it out or redirect me to a video that showcases it since i cant find one 

also i loove the art style and mini details, i played the prologue and i love it!!!

keep up the good work <3

Deleted 1 year ago

Played both Project Kat and this demo, really fun game, loved the interactions and the setting. Definitely neat that you can get through without solving every puzzle, makes me excited to replay.

(+1)

the best game ever i love it

(+1)

leef6010 can you please do a little reference do dio brando in rune's carachter?

(+1)

great game, my favorite carachter is dio brado(rune, i called him that because he was allways saying "ohhh")

Ooh

this game is incredible! i got kinda ticked off by how easy picklocking was compared to project kat but im not complaining, the minigames were awesome aswell! i would love to see this game grow!

(+3)

Thanks for playing! :D
(Actually, the lockpicking was easy because Sai is good at it ;) The difficulty of the minigame will depend on the character you're playing or the lock of the door)

that's a fun detail!

oh god im screwed in the future then

Can someone please tell me how do i get the 2° black item? i mean the color table, i don't know how to pick up it and it's hours that i'm trying

You cannot pick it up as a black item, you need to solve the puzzle to unseal it before it can be picked up! 

Here's a handy dandy guide if you think you need specific instructions!

(+1)

I LOVE THIS GAME SO MUCH!! I enjoyed every second of it. I can't wait to see more of it. Thank you for making such amazing game like this!

(+2)

AMAZING 10/10!! 


I streamed it on twitch and it was super fun and interesting. 

The art, the dialogue, all of it was awesome. 


Thanks so much for all of your hard work!

(+1)

When on Steam??

(+2)

Soon! We're adding/fixing things at the moment :) 
We'll post the specific release date on twitter (and steam) when we have it! 

(+1)

Spooks and Thrills! Shivers and Trembles! Part 4 is out now for your entertainment!

I will touch on the fact that some people seem to think of the game as not scary enough or that deaths were insignificant, but remember, the version available currently is an unfinished version of chapter 1. I encourage those people to play the steam release when it comes out as I believe there will be a decent amount of differences, such as Achievements, Collectibles and Multiple Endings, so all those "pointless" deaths will finally be able to get their chilling resolutions treated properly!
(1 edit) (+1)

Okay, so, finished game, and lots of thoughts (And feels!)

Uhhh... so first off, the game is fabulous, absolutely enjoyed, great characters (RUNE! I love Rune so much! Rune is the most adorable demon.). The Art is lovely. The music rocks, characters are fun. We got to see our Girl Kat again. Fabulous.  Puzzles are good and fun, and I already know that this was while playing the "Standard" playthrough, and that there will be all sorts of alternative solutions to those puzzles once I try for alternative endings (So many unexplored locked doors!)

**SPOILERS BELOW**


Sai is suspicious as all fuck, and I love it. (Did he knock you out in the stairs? I'm pretty sure there's no one else available who COULD have knocked you out)


I'm... going to play around with some critique, not to give crap, but just because it sounds like you are working on polishing things, and maybe it will be helpful.

Something that really stood out here compared to Project Kat is... I died a lot? Like A LOT. Death was cheap- you just get killed "You died. Retry?"   And that.... creates a *very* different tone to Project Kat.  Like, at the end of Kat, death is *heavy*. Actions have consequences.
 Chpt one leans more on jumpscare, less on creeping dread?   I think it also leads to sort of... when you win, its like "Well yes, THIS Lacie survived, but 100 others didn't" - it feels less Lacie wins through being smart, but just through the power of save scumming. 

...I'm not entirely sure where to go with that though, as the death and danger are an important part of gameplay, It's just something I noticed. Whether you *should* change anything is a question I'm not sure of, but figured I'd flag it as "this is a thing."


I wish the results of burning things in the wrong order were more than just "Game over, try again", though I do like the phrasing "You have made a terrible mistake".   EDIT: Oh- apparently the alt endings will be in the full version. Never mind them, looking forward to it!


OH! The clocktower room. 

The clocktower room that Sai can't enter is magical. I love it.

That room by itself just does like... so much work to sell this sensation of "Rituals are weird and mysterious and *no one* knows how this works", which I think is super important in a game like this... and having moments even Sai is flumoxed by is really nice.

(+1)

Thanks for playing and for your nice comments and suggestions!

Yes, as you've noticed in your edit, we're adding endings, and most of the concerns you mentioned will be fixed when that update is up ^^ 

You've also noted some very interesting things that have to do with the story. I wish I could comment on them, but we'll have to let the next chapters speak for themselves instead ;) 

Nice- looking forward to it.


Oh! When you put it on steam (or here?) will their be access to the soundtrack? Am really enjoying the music, especially impressed that it changes so often. (Moth Camp tune is favourite.)

i decided to try playing a prank on the prison monster and removing fuse 25 after a door appeared to block off the dungeons. this did not stop it, and i nearly had a heart attack XD not brave enough to try and find out what's in those cells now lol

Looks well made, but I'm not gonna play it if it's just another cheap tragic ending.

(+4)

Well, how would you know the ending without playing?

(+1)

well you see in the end of the game kanye west becomes a giant spider and father putchi becomes a used napkin after that she excapes with  a guy named marcelino. The end😁😁

(+1)

and dio brando dissappears after jocka gets unleashed from his jail

(+1)

and thats all after the game were kira yoshikage gets mortis

Amazing TT

(4 edits) (+2)

*spoilers alert*

This game is really really good, the art and music and evrything is awesome. The music really helps setting the mood right.

One thing i like the most is that there are so many details in the game. 

I always interact with every block in rpg games in case i miss something, but normally there woudn't even be a respond if i check the seat, desk, bookshelf,tree,etc. I am so happy to find that almost every little thing in Paper Lily is interactable. Lacie can sit on every seats in game, all  the little light switches in her house, doors you can close after you leave...

They are all just little details, but they make the game feels more realistic and fun to just wondering around checking everywhere while listening to the beautiful music, I absolutely love it. The optional things to do (like using the red lipstick) also make the game feels more real instead of only give you items you need to proceed. 

The story is really touching too, like the memory of miss knives, and how Lacie coudn't say goodbye to hiro to finish the to-do list.

Also, I like that a lot of items are not hinted at all, it is a little hard to find but it feels more real. Though some things  picked up dissapeared due to story proggress, like lavender and rabbit, it's a little sad to see them gone. As for coin and rune I found 3 runes and 8 coins, they are quite tricky to find, i wonder how many i missed. 

(Well i read the guide and apparantly I missed a lot and an entire story arc in the forest. Sad.)

Still, there are some things in game I didn't finish, like the curse lifting thing in Red's tree house, or the valves to lower the water, I wonder if it's intentional or just not finished?(or i missed something)

Overall the game is super good and looks promising, I look forward to chapter2,.

Thank you for the good game you made. Nice work.

:)

the knives mini game part is so hard tho

(+1)

Thanks for taking the time to write this and for your nice comments!

The curse lifting in the forest as well as the valves are an alternate way of solving the puzzle in that respective area ^^

We're happy you liked the game!

ty :)

(+1)

I haven't even finished download yet, and having played Project Kat, I know this is going to be amazing.  So excited to finally see it out. Screenshots are beautiful.


Also- thanks for making it Linux Friendly. Plenty of games don't bother, so is much appreciated.

(+1)

Come one, come all, to Part 3 of my blind playthrough!


Also, be sure to check out this guide I worked on for anyone struggling!

Special thanks to the unofficial discord gang for giving me the heads up about some interesting tidbits I missed on my own! 
(+1)

WHOA WHOA WAIT... DOES THAT MEAN I WILL NOT SEE KAT AGAIN??!! DON'T DO THIS TO ME..... I JUST FELL IN LOVE WITH HER THOUGHT THAT SEEING THE TRUE ENDING OF PROLOGUE WAS KAT DREAM.... SO IT'S REAL?!! IMAGINE JUST FALLING IN LOVE AND KNOWING HER NEVER GOING TO APPEAR ANYMORE.... I' M CRYING HUWAAA

*spoilers bellow*

in the true ending kat dies

*SPOILERS*











Kat does actually appear in Chapter 1. Well, some form of her, anyways.

(+3)

guess i've found my new favorite game

(1 edit)

i cant find the pentagon  for the indent and i cant get the fuse 15 since i dont have the screwdriver what am i supposed to do,

same problem here

ive been stuck for 2h trying to find a way all i need is fuse 15 but i dont have a screw driver :(

 

(1 edit) (+1)

I FOUND A WAY OUT 

Collect the Handle (Square) on the Heavy Barrel

Inspect the Closet nearby to Collect Fuse (10)

Stand next to the Square Indent and Use the Handle (Square) to Insert it

Inspect it and Turn the Wheel

Move over to the Diamond Indent and Use the Handle (Diamond) to Insert it

Inspect it and Turn the Wheel

Once more, go next to the Pentagon Indent and Use the Handle (Star) to Insert it

Inspect it and Turn the Wheel

Remove it and Move over to the Star Indent,

Use the Handle (Star) to Insert it

WARNING: DO NOT TURN IT YET

(Draining the water makes Rune leave and the West Corridor Doors close)

Head over to the right and walk up the stairs

Inspect the Electrical Panel

Insert Fuse (5) next to the Gate Symbol

Remove the Dirty Looking Fuses
Remove the Fuse (40) and place it near the Water Symbol

|IF POWERING ELEVATOR

WARNING: POWERING THE ELEVATOR MAKES RUNE LEAVE

Insert the remaining fuses as shown below:

5

15

40 

25

I HOPE IT HELPS

(+1)

Wow, how organized and well ordered!

It's almost like you copy pasted from an unofficial full game guide Someone wrote up. 

Have fun and enjoy playing friends!

(+1)

i got it from your guide it really helped me 

You can't find the pentagon, but there are alternatives. Keep trying.

ok everything, but how do you feed the birds :(

(+1)

just get bird food and stand near the bird house then go to inv and use bird food

(1 edit)

yea but where's the bird food?

in the kitchen

Deleted 1 year ago
(+3)

You can save the game by interacting with crows ^^ 

Deleted 343 days ago

Idk if it's just me but when I open the game (windows version) I can't press the new game button, my mouse disappears, and none of my keys do anything, arrow keys, wasd, etc, I even tried touch screen, I was wondering if anyone knew how to fix this. Thank you 🙏

Deleted 158 days ago

Please try deleting the engine.cfg and bindings.json files in order to reset your keybindings. The files are located in %APPDATA%\Paper Lily

I tried both uninstalling and looking for the files but I cant find them, when I open the folder all I see is these and nothing comes up when I search for engine, bindings, or app data, I looked through all the files too and can't find anything

I also tried uninstalling and reinstalling

w game

(+2)

AAAAA im so happy !!!!! Ive been waiting for another game by the creators of Project Kat to come out for so long !!! its like a dream come true °˖✧◝(⁰▿⁰)◜✧˖°

(+2)

the character design is so cute

(+3)

I must say, i don't fall in love with an indie game like this in a while.

Will be happily waiting for the next chapter! Simply loved the game!

Thank you! Happy to hear that :) 

Hello,

I streamed your game this past weekend. Overall, I actually think this is a rather well made game (I'm sure you know that, but that was a rather pleasant breath of fresh air for me.)

The game is certainly not my kind of game, and feels a little too "Doomer" for me. There is a strange disconnect between everyone in the cafe saying "Ewh, what's with that weird girl?" when the art for the girl is this cute, aesthetically pleasing design common to anime. I suppose you need to be able to suspend your disbelief, but for me it was just a little too far for me to believe it. I feel like being mindful of the character's design should be important for this kind of game - and not just about making a pretty waifu for weebs to drool over.

As far as the game design goes, it seems effective at what it's trying to do. There are some pretty minor nitpicks that would certainly help the game feel more polished. For example, it's never really made clear that you need to interact with items from the menu when standing near something (for example, you need to stand near the bird house in order to use the bird feed.) It sort of feels clunky: I know what the answer is, I have the bird feed, why not just use the bird feed automatically upon activating the bird house? On that note, if items must be used from the inventory, isn't it a little bit slow having to open the character menu, navigate to the inventory, then navigate to the item you want to use? It might be beneficial to either A) have an on screen inventory (like many classic point-and-click games) that allows users to click and drag inventory items onto the things they want to interact with, or B) just have a hotkey that brings the player straight to the inventory screen, reducing the number of menu screens by 1 (which is small, but goes a long way).
Finally is the "To-Do List" is kind of awkward to access and is a byproduct of the aforementioned inventory system. It's weird you have a dedicated menu for "objectives" but the to-do list is not shown there nor can be accessed from there. Instead the player must access the to-do list from their inventory via the notebook, which took me longer than I would like to admit to figure out because when I selected any item from the menu nothing happened, which made me think that I don't interact with items from the inventory. To avoid this, having a tutorial about how you use items would help (I know people are overly adverse to games being overly tutorialized, which is why I always recommend folks add a toggle switch in their options menu to enable/disable tutorials). Additionally, having a simple message pop up saying "I can't use this right now" when trying to use something from the inventory would help inform players.

There are lots of things I would like to commend with this game: The art (pixel art and CG art) look great, the music sounds good, and the writing (though not my cup of tea and often is a little to on-the-nose) is well done. Additionally, there is some cut animations and interactions that help make the world feel alive. Very nice touches.

One question before ending this review: I found this because it was tagged as RPG Maker, but it's clearly not RM. I'm curious why you tagged it as so? Is there hidden lore there?

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(4 edits) (+3)
There is a strange disconnect between everyone in the cafe saying "Ewh, what's with that weird girl?" when the art for the girl is this cute, aesthetically pleasing design common to anime. I suppose you need to be able to suspend your disbelief, but for me it was just a little too far for me to believe it. I feel like being mindful of the character's design should be important for this kind of game - and not just about making a pretty waifu for weebs to drool over.

This is explained in the game. Most people are repelled by her because of her curse, that's the reason she draws scorn from others, not because of her appearance or mannerisms. As far as I know there's nothing else meant to be wrong with her.

(+1)

Part 2 of my blind playthrough is out now! Come check it out!

Also, be sure to check out this full game guide I worked on!
(+1)

Just finished the game today, it was great! Really fun and engaging :)
Both art and music were amazing as well.

Can't wait for Chapter 2!  Keep up the good work 🍻!

(+1)
I loved the game but to be honest, being a game that follows a story, it should have translations for other languages, so my question is, is there any way that the community can make a translation of the game?
(+1)

Well, it was stated in the first devlog that translations will be discussed in the next devlog, so we wait. As a translator myself, I hope they do the same thing they did with Project Kat and let everyone translate their game with some instructions

(+1)

Just finished the game, and all I have to say is that was great! The art and visuals were pretty, and the ending left me with questions. Looking forward to future chapters!

(+1)

Super underrated too, I hope it gets more attention in the future.

(+1)

Thank you! We're glad you enjoyed it! :) 

Fantastic work! Project Kat was already great but this improves on the story, gameplay and lore tenfold. Super excited about future chapters and I'm curious to see if Lacie comes back or if we get a new character doing the ritual each chapter.

LOREEEEEEEEEEEE!

this game is great so far, but i just want to ask, is there a way to open the locked doors in the facility? i managed to open the iron ones, but is there also a key for the other locked doors?

Idk if theres a glitch but I can’t open the elevator once I get the fuses right like I put 15 and 40 but 55 is not turning green.

You need to fill all 4 slots and have it at 55 to get the elevator working.

(1 edit)

No, they're right. There's a glitch where the breaker never turns to 55. Maybe replaying the game fixes it, although, I doubt they want to do that, lol.

We haven't heard of this issue before, could you share a screenshot of the 4 filled slots? 
This will help us debug it, thanks! ^^ 

(1 edit) (+2)

I had played Project Kat long time ago too, both games are incredible. I enjoy them not only as a player, but as an aspirant to game developer too, the devlog is very inspiring.


Extra: this print is a beautiful wallpaper.

(+3)

i play the game i didnt finish it yet but i like it
i play it on linux and so far linux version work very well

(+1)

I haven’t actually finished the game, but i so far i have enjoyed the puzzles and the art. The story is quite relatable. Also thanks, for making this game compatible with Linux distros out-of-the-box.

Viewing most recent comments 430 to 469 of 649 · Next page · Previous page · First page · Last page